You’ll spew out ink in a twenty foot radius which only lasts for a minute. The ink cloud skill only works if you’re underwater.The downside to grappling a creature, is that despite having multiple tentacles you can only do this to one enemy at a time. You can use your tentacles as a melee attack weapon that not only causes bludgeoning damage, but can cause grappling as well.Just because you’re a sea creature, doesn’t mean you’ll be confined to the sea, you’ll be able to hold your breath on land but only for an hour. You never know when you need to do some deep sea investigating for your party. This Wild Shape is a great choice for some underwater play or above water battling. The octopus may be considered a sea creature, but it's perfectly capable of being on land, although with a time limit. Strengths: The giant octopus comes with darkvision and a swimming speed of sixty feet. Despite its low AC, it has a good amount of hit points and other skills to make up for it. Who doesn’t like a few wiggly tentacles throwing them around? Even though a druid can’t use a Wild Shape with swimming ability until level four, this is one of the best to choose. Their bite can cause an enemy to be knocked prone if they fail a DC saving throw. The jaw of a dire wolf is not to be messed with, especially if you add that Pack Tactics advantage into the attack roll.In order to protect your buddy, you get an attack roll advantage. This only works if one of your party members is within five feet of an enemy. The dire wolf also has the Pack Tactics advantage.A Perception check with the advantage of the powerful nose and ears of a dire wolf can be used to pick up on danger that other party members might not be able to sense. You want to have an advantage on Wisdom checks.It also has a high amount of hit points, making it a good choice for a druid who wants to do a little fighting while in their Wild Shape. Strengths: The dire wolf has a proficiency bonus of plus two points and has a high AC of fourteen. Similar to the velociraptor, they value working in packs and their skills make them a good team player. The dire wolf is a versatile Wild Shape that can benefit both the druid and their party. This will give you a bonus action to take a bite out of them. The target must succeed on a strength saving throw or be knocked prone. Pounce on a target by rushing twenty feet at them and smashing them with a hit.You want to use the Pack Tactics ability, if a member of your team is within five feet of an enemy and about to get wacked, it’ll trigger the pack mentality of this creature.With the desire to keep your friends safe, this will give you advantage on attack rolls.Great at teamwork, its allies become part of its pack and it’s willing to do what it takes to keep them safe. Strengths: It’s a good Wild Shape that’s offered early in the game. A druid that chooses the velociraptor as their wild shape can use the skills of this ancient creature to slash and bite their targets. The velociraptor may be classified as a tiny creature in size, but this little guy can really cause some damage if the enemy isn’t careful. It can use its hooves as a melee weapon and can cause a bit of bludgeoning damage to one target. Now, the draft horse may not be your go to creature for battling, but that doesn’t mean it's defenseless.If you have been separated from your party and don’t have any teleportation abilities, you can use the Wild Shape of the draft horse to find your way back to the group. This large beast can also traverse the land at a very speedy pace.As a draft horse, you’ll be able to carry them until they’re able to be healed. Druids are usually able to heal their allies, but there are tough situations and sometimes your companions do something stupid and get hurt at the worst possible time – like when there's no way to heal them.
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